Showing posts with label Reality. Show all posts
Showing posts with label Reality. Show all posts

Sunday, April 5, 2015

Virtual Reality Advertisements Get in Your Face

Some companies see virtual and augmented reality as a way to make money from a new type of ads.

Saturday, April 4, 2015

Reality Check: Comparing HoloLens and Magic Leap

After trying demos of Magic Leap and HoloLens, it’s clear that commercializing augmented reality technology will be difficult.

A mockup shows HoloLens being used to provide remote help with home repairs.

I’ve seen two competing visions for a future in which virtual objects are merged seamlessly with the real world. Both were impressive in part, but they also made me wonder whether augmented reality will become a successful commercial reality anytime soon.

I’m the only person I know of to have tried both Microsoft’s HoloLens and the system being developed by a secretive startup called Magic Leap.

I got a peek at what Magic Leap is building back in December (see “10 Breakthrough Technologies 2015: Magic Leap”). In that demonstration, 3-D monsters and robots looked amazingly detailed and crisp, fitting in well with the surrounding world, though they were visible only with lenses attached to bulky hardware sitting on a cart, and no release date has yet been revealed.

I had my chance to see HoloLens during a recent visit to Microsoft’s headquarters in Redmond, Washington. HoloLens is a holographic system that the company plans to pack into a visor about the size of a pair of bulbous ski goggles. In January, Microsoft said HoloLens would be available “in the Windows 10 time frame,” and the company said this week that the new operating system will be released this summer.

I experienced three HoloLens demos. The first, HoloStudio, showed the possibilities for 3-D modeling and manipulation. The second let me explore the surface of Mars with a virtually present NASA scientist. And the third gave a sense of how I might use HoloLens in combination with a Skype video chat to get help with a real-world problem (in this case, installing a light switch).

Unlike with some stereoscopic virtual-reality 3-D technologies I’ve tried, such as Oculus Rift, HoloLens did not make me feel nauseous, which bodes well. Microsoft would not say how it works, but a bit of explanation in a Wired piece makes it sound as if it may be doing something somewhat similar to Magic Leap, which is using a tiny projector to shine light at your eyes that blends in very well with the light you get from the real world around you.

The final form Microsoft’s HoloLens will take.

But I was not blown away by what I saw in Redmond. The holograms looked great in a couple of instances, such as when I peered at the underside of a rock on a reconstruction of the surface of Mars, created with data from the Curiosity rover. More often, though, images appeared distractingly transparent and not nearly as crisp as the creatures Magic Leap showed me some months before. What’s more, the relatively narrow viewing area in front of my face meant the 3-D imagery seen through HoloLens was often interrupted by glimpses of the unenhanced world on the periphery. The headset also wasn’t closed off to the world around me, so I still had my natural peripheral vision of the unenhanced room. This was okay when looking at smaller or farther-away 3-D images, like an underwater scene I was shown during my first demo, or while moving around to inspect images close-up from different angles. The illusion got screwed up, though, when it came to looking at something larger than my field of view.

Microsoft is also still working on packing everything into the HoloLens form it has promised. Unlike the untethered headset that the company demonstrated in January, the device I tried was unwieldy and unfinished: it had see-through lenses attached to a heavy mass of electronics and plastic straps, tethered to a softly whirring rectangular box (Microsoft’s holographic processing unit) that I had to wear around my neck and to a nearby computer. I was instructed to touch only a plastic strap that fit over the top of my head; demo minders placed it on me and took it off at the end of each experience.

Even this level of limited mobility was more than I got at Magic Leap, but it’s clear the HoloLens team has a big task in getting the technology to fit into its smaller, consumer-ready design.

For instance, during the Mars demo, the room around me was blanketed with realistic images of the surface of the planet, and a detailed-looking rover sat in front of me, slightly to my right. But I could only see it one rectangle at a time; if my eyes strayed beyond that rectangle in front of me, I’d see bits of the room, but no hologram.

The issues extended to the opacity of the images, too. The demos were all held in rooms that had no windows, but lighting was kept at a normal level of brightness, and the rooms were decorated with furniture, knick-knacks, and other items on and near the walls—not unlike your average living room, and the kind of environment in which you’d be likely to use a HoloLens if you bought one for yourself. Yet I could often see bits of the room peeking through the images themselves in a way that interrupted, rather than worked with, the illusion.

The most impressive part of the HoloLens demos was the use of sensors to track where I was looking and gesturing, as well as what I was saying. My gaze was effectively a mouse, accurately highlighting what I was looking at. An up-and-down motion with my index finger—dubbed an “air tap” by the HoloLens crew—functioned as the mouse click to do things like paint a fish or place a flag in a certain spot on Mars. (I screwed this up a number of times; mostly because I wasn’t holding my finger up high enough.) Simple voice commands like “copy” and “rotate” worked well, too.

Sunday, March 29, 2015

PC Gaming Week: How virtual reality could revolutionise PC gaming

This is why you should consider buying the 64GB variant of Samsung Galaxy S6 document.write(calculate_time('29 Mar 2015, 18:16'));Samsung has recently showcased us the Galaxy S6 and S6 Edge in India. Both these devices are available in 32GB / 64GB / 128GB capacity and already on pre-order in India.
How Meerkat is competing with competitor Periscope document.write(calculate_time('29 Mar 2015, 17:59'));Meerkat is reportedly getting ready to make some changes to its app in order to better compete with Periscope, the live streaming app that Twitter just scooped up earlier this month.
HTC One E9+ unveiled with confusing spec line up document.write(calculate_time('29 Mar 2015, 17:43'));HTC has let details of the One E9+ slip on its Chinese website, but something doesn't quite add up.
Android One: The story so far and where is it headed document.write(calculate_time('29 Mar 2015, 17:34'));Back at the Google I/O developer conference in June 2014, Google officially unveiled the Android One project, a program in which Google would work hand-in-hand with low-cost smartphone manufacturers in emerging markets.
Build it: The best gaming PC under £500 document.write(calculate_time('29 Mar 2015, 17:30'));We answer the age-old question of whether you should build or buy your gaming rig.
Manic Street Platformers: the games that had 90s bands hooked document.write(calculate_time('29 Mar 2015, 16:00'));From Richey Edwards's love of John Madden's American Football to Massive Attack's Kick Off 2 addition.
Hey BT, improve your coverage first, then we'll talk about perfect 4G document.write(calculate_time('29 Mar 2015, 15:30'));Cover the country properly before boasting about tiny pockets of lab-perfect 4G.
Facebook means business with Messenger Platform, VR and drones document.write(calculate_time('29 Mar 2015, 12:50'));Whilst VR inevitably dominated the company's F8 developer conference, Messenger Platform was a big move on the business front.
Why Samsung Galaxy S6 Edge is way more than a concept document.write(calculate_time('29 Mar 2015, 05:11'));World's first dual-curved glass display is almost here, and it's an idea that is here to stay.
The greatest Star Wars games of all time document.write(calculate_time('28 Mar 2015, 20:30'));We venture to a galaxy far, far away to highlight the greatest Star Wars games to ever hit the PC.
How virtual reality could revolutionise PC gaming document.write(calculate_time('28 Mar 2015, 19:30'));We look at what pieces of virtual reality tech are likely to change PC gaming forever, and the problems some genres present to VR.
A race into the night showed me the future of running document.write(calculate_time('28 Mar 2015, 18:30'));And why Apple might have made a slghtly better running watch than we all thought
Nvidia G-Sync vs AMD FreeSync document.write(calculate_time('28 Mar 2015, 18:30'));Are there really any differences between the two technologies that aim to smooth your PC games?
Why Toki made platform fans go ape document.write(calculate_time('28 Mar 2015, 18:00'));Remembering Ocean's surreal platformer through Amiga Power's 1991 review.
Best Amazon Prime Instant Video TV shows: 25 essential Amazon Prime TV series document.write(calculate_time('28 Mar 2015, 16:31'));These are the television shows you need to be watching on Amazon Prime right now.
A design for life: how game designers are shaping entire worlds document.write(calculate_time('28 Mar 2015, 16:08'));Talking the future of game design with some of the most important names in the business.
Missing: Hideo Kojima. Last seen eating sausages and making Metal Gear Solid 5 document.write(calculate_time('28 Mar 2015, 15:30'));And why Bloodborne has made me a loner.
Can a Mac be a gaming PC? How the world is changing for Mac gamers document.write(calculate_time('28 Mar 2015, 15:30'));For years, Mac gaming has been almost an oxymoron - not really worth considering if your love of games extends beyond Football Manager. But things are changing.
Why Star Citizen could be the best space game of all time document.write(calculate_time('28 Mar 2015, 15:20'));Star Citizen is a game of almost unfathomable scope, from the creator of the classic Wing Commander, Chris Roberts.
Seagate Seven Portable Drive document.write(calculate_time('28 Mar 2015, 14:36'));If James Bond had an external hard drive in his Aston Martin, it would be the Seagate Seven.Load more

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Thursday, February 19, 2015

Your iPhone Might Make You a Reality TV Star

Broadcasting everything your smartphone sees and hears could be the next trend in social media.

The first time I learned about live streaming was also the first time I realized you could play shuffleboard in Brooklyn, at the Royal Palms Shuffleboard Club.

As my friends and I learned the rules, my teammate, Kevin Porter, started talking to his iPhone. He’d just downloaded Yevvo, he explained. The premise was simple—everything his phone could see and hear, his followers could also see and hear. His girlfriend had stayed home that night, but she was (hypothetically) watching his every move, thanks to this app. He had become the star of his own reality television show, albeit with a very small audience, and we were all his cast mates.

Wednesday, February 18, 2015

A Film Studio for the Age of Virtual Reality

A Montreal-based film studio is making movies that you’ll watch with a virtual-reality headset, pointing the way to a whole new form of entertainment.

A still from Wild—The Experience, a short virtual-reality film.

Imagine sitting back in a chair, sliding a headset over your eyes and headphones over your ears. Suddenly, you’re sitting on a rock in a sun-dappled clearing, surrounded by tall trees, alone with the noises of the forest. Alone, that is, until you turn your head and spot Reese Witherspoon walking toward you, looking like a haggard camper with a giant pack on her back.

This is what it’s like to watch the opening bit of Wild—The Experience, a short virtual-reality film made as a promotion for the Witherspoon-led movie Wild, which is based on Cheryl Strayed’s book about her trek along the Pacific Crest Trail. Despite the clunky feeling of a headset on your face, for a few moments you feel transported to someone else’s reality. You sense the calming stillness of nature and see it all around you—a contrast with the weirdness of watching Witherspoon stopping to rest on your left without acknowledging your presence.

This is just one immersive experience that Félix Lajeunesse and Paul Raphaël are creating at Felix & Paul Studios, their Montreal-based film production company that focuses on live-action 3-D and virtual-reality films. Their studio and a few others are exploring ways to take virtual reality beyond video games. “We like to think of virtual reality not as a medium to actually create horror stories and heavy adrenaline-driven emotions, but rather to use it as a way to enhance the human experience,” Lajeunesse says.

The world of virtual-reality films is still small—it’s not much more than a collection of experiments, and to check any of them out you’ll need a headset of some sort. But the continued development of headsets such as Oculus Rift, the Samsung-Oculus Gear VR, and Sony’s Project Morpheus signal that immersive display technologies may finally be about to go mainstream.